Jump to content
Old School Forum

Leaderboard


Popular Content

Showing content with the highest reputation since 03/20/19 in all areas

  1. 4 points
  2. 4 points
    "I'm tired of talking about this!* *makes a video about it* Gotta get dat youtube money I suppose Edit: You know, the more I hear the people on the side of 'No! Leave it as it is!' cry about artistic vision or whatever, the more I get the impression that they feel like adding an Easy Mode will, for some reason, erase the original difficulty mode... which isn't what anyone is suggesting. I'm going to turn this on it's head now, if you feel that the Easy Mode of a game breaks the artistic vision of the game... well, you don't have to play that difficulty.
  3. 3 points
  4. 3 points
  5. 3 points
  6. 3 points
    Decided to share photos of last effortfood I photographed. geddit it's a big mac
  7. 3 points
    This is probably my most wanted game right now... feels like the first huge improvement in gameplay and physics interactions in gaming since HL2 probably. Can't wait for June!
  8. 2 points
    This is doodle #1 from her experimentation with Procreate. I think it's a raccoon.
  9. 2 points
    The tricky thing about video games is that not everyone will play the same game for the same reason, and forcing the player to play the game how you specifically want it to be played narrows down how many people are going to keep playing it. If I'm into a game's story, then being stopped by gameplay is the most aggravating and least fun thing the game can do, because story to me is not the reward for good gameplay and that's what high difficulty turns it into. I want to see what happens next, stop getting my way etc If I'm into the gameplay or even feel like I accomplish something in the game, then higher difficulty is fine (ex: I don't think I ever had fun playing the Last of Us even when I beat it on hard mode, but it felt do-able after beating it on easy and I wanted my trophy statistics to look better than beating it on Easy looked). I did beat Dark Souls and did experience the "OHFUCKOHFUCKOHFUCKOHFUCK." I killed the giant wolf a lot earlier than I should've due to learning the pattern and executing, shit was heart-pounding, but when I look back at it (Ddrat, da-da-da-um-da), all the hours of stress didn't feel worth the 30ish minutes of feeling accomplished at the end of it because dying in an open world like that was so punishing (I probably "quit" at least 20 times not counting Ornstein and Smough).
  10. 2 points
    45% of the time it works every time
This leaderboard is set to Phoenix/GMT-07:00
×