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Showing content with the highest reputation since 03/20/19 in all areas

  1. 4 points
    "I'm tired of talking about this!* *makes a video about it* Gotta get dat youtube money I suppose Edit: You know, the more I hear the people on the side of 'No! Leave it as it is!' cry about artistic vision or whatever, the more I get the impression that they feel like adding an Easy Mode will, for some reason, erase the original difficulty mode... which isn't what anyone is suggesting. I'm going to turn this on it's head now, if you feel that the Easy Mode of a game breaks the artistic vision of the game... well, you don't have to play that difficulty.
  2. 4 points
    LEARN TO READ, WAB
  3. 3 points
    At least Morbius being more heroic makes some kinda sense as he isn't really a villain in the comics. Kraven is a cold heartless killer with an adrenaline addiction. Nothing about that says "heroic"
  4. 3 points
    We had less mead in the house when we were brewing mead. That's a lot of mead.
  5. 3 points
    This is probably my most wanted game right now... feels like the first huge improvement in gameplay and physics interactions in gaming since HL2 probably. Can't wait for June!
  6. 2 points
  7. 2 points
    Being a huge fan of pre-disney star wars i have an issue but i am able to put that aside for what looks like it could be a fun game. I feel like this mission is called "Everything is bigger on Kashyyk" I like how they took hardcore parkour and said "what if you could add the force to it?" The combat looks solid and fun. My only issue with the combat is if he's swinging his lightsaber around like that there'd be limbs flying. Otherwise combat looks fun. My issue... he is exhibiting an ability to control the force to an EXTREME degree. Stopping that rotating thing near the end to walk across probably should not have been that easy... being said with how much control of the force he is showing he should have been able to jump that gap. Also throwing a lightsaber is not an easy thing. Most lightsabers were built with a safety feature that the activation is not a simple on/off you have to keep pressure on the button therwise it shuts off. So throwing it you have to use the force to keep the button depressed during the throw. Like i said though, i'm a pre-disney fan so... fuck disney ruining SW (yes i'm salty) Good on this studio for presenting something that looks pretty solid. I am cautiously optimisti
  8. 2 points
    The tricky thing about video games is that not everyone will play the same game for the same reason, and forcing the player to play the game how you specifically want it to be played narrows down how many people are going to keep playing it. If I'm into a game's story, then being stopped by gameplay is the most aggravating and least fun thing the game can do, because story to me is not the reward for good gameplay and that's what high difficulty turns it into. I want to see what happens next, stop getting my way etc If I'm into the gameplay or even feel like I accomplish something in the game, then higher difficulty is fine (ex: I don't think I ever had fun playing the Last of Us even when I beat it on hard mode, but it felt do-able after beating it on easy and I wanted my trophy statistics to look better than beating it on Easy looked). I did beat Dark Souls and did experience the "OHFUCKOHFUCKOHFUCKOHFUCK." I killed the giant wolf a lot earlier than I should've due to learning the pattern and executing, shit was heart-pounding, but when I look back at it (Ddrat, da-da-da-um-da), all the hours of stress didn't feel worth the 30ish minutes of feeling accomplished at the end of it because dying in an open world like that was so punishing (I probably "quit" at least 20 times not counting Ornstein and Smough).
  9. 2 points
    Webhead, the forum dealer "pst, hey buddy. Wanna make an account? It's freeeee"
  10. 2 points
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