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Showing content with the highest reputation since 03/20/19 in Posts

  1. 5 points
    Something involving video production, ideally editing. I've always been interested and dabbled before but never went into it in too much detail. You know I've been desperate for a career change for years but nothing really appealed enough to kick me into action. Just came to me a few months ago, I've done a bit of reading in what is available in terms of work and study, my plan right now is: - Get badass PC (done). - Start making short films and edits in my spare time (begins today!) - Enrol in a night class (enrolled for August already). - If I take to it and I'm this motivated by the end of the year, I'll apply for the full-time 2 year TV production course which covers everything - direction, editing, production, sound production, etc. Giving me the best base to find a career at the end of it. Scary stuff, I might get to the end of the year and decide it's nothing more than a hobby but that's my aim right now. I'm deeply, deeply unhappy with my career.
  2. 4 points
  3. 4 points
    "I'm tired of talking about this!* *makes a video about it* Gotta get dat youtube money I suppose Edit: You know, the more I hear the people on the side of 'No! Leave it as it is!' cry about artistic vision or whatever, the more I get the impression that they feel like adding an Easy Mode will, for some reason, erase the original difficulty mode... which isn't what anyone is suggesting. I'm going to turn this on it's head now, if you feel that the Easy Mode of a game breaks the artistic vision of the game... well, you don't have to play that difficulty.
  4. 3 points
    We had a thread about gaming regrets at DBZ Center way back, I think maybe Dez started it... that sounds about right. Surely we all have things we regret, whether it's money wasted on shitty games, games we missed out on because of decisions that are questionable in hindsight (ie, picking one console over another), games we were late to the party on, the list goes on. And a lot of time has passed since we last looked back on our regrettable decisions, so those of us who responded to the original thread probably have new regrets to share. Of course it's perfectly fine to rehash the old regrets too I'll get the ball rolling: Even though I still for some reason have a soft spot for the Game Gear, I wish I hadn't agreed to give away my Game Boy + games in order to get a Game Gear. That damn colour screen was just too tempting
  5. 3 points
    Trading in my PS1 RPG's for new PS2 games when I was 15. We're talking about Suikoden II, Valkyrie Prfoile, both Lunar's, ect... As for a buying regret, Fable will be the biggest one for me. Bought the game at full price and 100% the game in 12 hours....
  6. 3 points
    This is probably my most wanted game right now... feels like the first huge improvement in gameplay and physics interactions in gaming since HL2 probably. Can't wait for June!
  7. 3 points
  8. 2 points
    The GameCube was great! I wince a little over the Wii U, but we still got a heck of a lot out of Mario Kart 8 before it was released on Switch, and now that there are so many good games on Switch it'd have more to compete with now anyway. I'm more annoyed that MK8 Deluxe didn't include more of the old courses or characters, even in DLC form. It feels like they need to do a Smash Bros Ultimate with the next MK game.
  9. 2 points
  10. 2 points
    Well, hearing a game is super difficult would potentially turn off people interested in a game for other reasons, like style or story or whatnot. It seems odd to me to limit a game to a specific set of people, and potentially alienate the chance of growing the audience for said game. Like, if Sekiro was my first Souls style game, and it was too hard so I just gave up and was never interested in even trying other games in the series, isn't that a bad thing? There's nothing saying I need to play every game out there or anything like that, but there's potential for a game finding a new audience with people who might not normally give it a go. Who's to say someone playing through a game like this on Easy doesn't make that person want to try it again on a harder difficulty? Or for them to give the next game of a similar style a go at the normal difficulty? The player is responsible for how they choose to experience a game. If they want to have an easier time of it, what's the issue? Having the option to make a game easier doesn't run it for anyone else, normal mode is still there.
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