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Everything posted by MT
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While I completely agree, I don't think the option of an easier difficulty negates that in any way. Having that option for less skilled players in no way effects (affects?) the people that don't want any of that. I'm all for turning the difficulty down in a game like Sekiro because I think that world is super interesting, and what little story i've encountered already is enough to make me want to keep playing, but if it just gets to a point where i'm dying constantly and getting zero fun out of it, i'm going to stop playing and never go back.
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Well, hearing a game is super difficult would potentially turn off people interested in a game for other reasons, like style or story or whatnot. It seems odd to me to limit a game to a specific set of people, and potentially alienate the chance of growing the audience for said game. Like, if Sekiro was my first Souls style game, and it was too hard so I just gave up and was never interested in even trying other games in the series, isn't that a bad thing? There's nothing saying I need to play every game out there or anything like that, but there's potential for a game finding a new audience with people who might not normally give it a go. Who's to say someone playing through a game like this on Easy doesn't make that person want to try it again on a harder difficulty? Or for them to give the next game of a similar style a go at the normal difficulty? The player is responsible for how they choose to experience a game. If they want to have an easier time of it, what's the issue? Having the option to make a game easier doesn't run it for anyone else, normal mode is still there.
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I don't mean making them easier in general, I mean having the original difficulty, but then a way to lower it somehow. You can still play the game the way the developers intended, and for anyone who doesn't give a shit and just wants to play the game, there's a way around that.
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You take that back, Wing is a god damn treasure.
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Carrie & The Running Man. That's it.
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I should've guessed it would've been a web/Truami circle jerk in here.
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Dude, before stuff like Iron Man and Blade, comic book movies were GOD FUCKING AWFUL. Saying live action anime can NEVER be good is just ridiculous. I mean, just look at this shit The Fantastic Four movie was so bad, it was never actually released in any official capacity. Or shit, any of the original Batman movies that weren't by Tim Burton. There are plenty of terrible examples of comic book movies and look at them now, raking in billions of dollars to high critical acclaim.
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This probably doesn't fit under my own rules, but it's my topic so fuck it.
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The same was said about comic book movies for years, and look how big that got.
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I have a friend who's worked in the industry for the past decade or so, who's been bounced from one developer to the other pretty much because of bad management, so EA definitely isn't the only one
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Looks like some of the wellbeing issues are going to get talked about
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It's definitely not supposed to be a definitive version of the Joker origins. People have called it an Elseworld Joker film.
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Well they really only had the one show so far.
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That's a bit of an odd choice, but whatever works I guess.
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I will not have you besmirch the good name of my West Highland Terrier, sir. That dog was a dumbass, but he was my dumbass.
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From what i've been able to gather, EA/Bioware (whoever was responsible for putting out that "response") seemed to have it ready to go before the article itself was published. I think Jason mentioned on Twitter that he would send companies an outline/overview of what his article is going to be about before it gets published, but not give them the full text.
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I should really get back into Overwatch one of these days...still haven't tried out Batiste.
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Paying for just rehab isn't enough. It's definitely a step in the right direction, but it's still fucked. I just finished watching this episode, and it's definitely worth watching.
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Where all LA sports play, really...outside of the Dodgers. Staples Center.
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Here's a really long, but really good, article about Anthem's development. I pulled a few quotes I thought were interesting (there's a lot)