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Everything posted by Psycho666Soldier
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I'd imagine the manuals are definitely in 2 since that's where they started. Adding reverts is clutch, though.
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What Birdy said. I would change very little. I'd include manuals in Tiny Hawk 1, and maybe add Tony Hawk 3's reverts. Other than that, maybe a new level or two and a couple new objectives could be cool. This is actually weird, because I've been getting an itch to play THPS3.
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We'll, who couldn't have seen that coming?
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I actually like the English voice acting in this game. But I also don't usually turn Japanese on for video games unless it's based on an anime.
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Research paper got in the way. I haven't really been playing anything because of that, because I've been trying to stay away from the distraction I know will eat into my school time too much. I have been playing Monster Hunter World with my girlfriend here and there, though. We've only played like 3 times so far and haven't gotten too far. There's so much to fucking learn in that game, but it gets more fun as you do. That's my "play with the girlfriend" game, so it'll be an ongoing project for however long. My current slate right now is Digimon World: Next Order, Death Stranding, and FFVIIR. I'm going to plow through Digimon, probably try to get all the trophies(as they seem mostly easy to get), then get back to Death Stranding. Don't know if I'll go for all the trophies, but I'll definitely do as much side stuff to "100%" it otherwise. Once I'm done with those, I'm gonna go through FFVIIR on Hard Mode and go for all the trophies. I think I can pull it off. Once I'm done with that, I'm planning to finish FFIX and Persona 3 over the summer, and move on from there. I honestly haven't touched Animal Crossing since Final Fantasy came out. Any free time I had went right into that game, and then I went into school-focus mode, so I just haven't been able to find the motivation to make time for it. After this semester, I'll probably get back to it like you and make sure to put in an hour or two each day. After hearing Garlic talk about it, I'm really considering getting Streets of Rage 4.
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1. Styles 2. Baszler 3. Strowman 4. Drew 5. Bayley 6. New Day B1. Women's B2. No B3. Yes B4. Not Revealed B5. If not counting post-match, No
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My trophy count's pretty shit. I used to put more effort into my Gamerscore back when I played Xbox 360 a lot. So it's nothing too impressive
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VxDeadxV I was actually thinking I might have to pony up like you guys and put my trophy banner in my signature.
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I like how despite us probably coming off less angry about it, Vic is ultimately mirroring the same opinions about the ups and downs of this game.
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Light spoiler for the end plot, but
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I used to watch this dude's reviews all the time. He was always more negative about the games I liked, but he never failed to call out bullshit in a hilarious way whether I agreed or not. He's actually much more generous here than I've ever seen him be about anything JRPG related, but he was pretty spot-on with all the complaints. He had me dying during some of the quips of the later part. I think more than anything, he's right about the copy-and-paste feel of portions of the game. The chapters for the Reactor 5 mission definitely suffered a bit from that. Though I felt, again, this was mostly made up for in the general breadth of location design.
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I know this is shallow and dumb, but I don't dig that character design. The buzzcut and beefy frame doesn't quite jive with the Prince of Persia vibe. Gameplays looks pretty good for the time, though.
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Yeah, I mean, I totally get Ma's complaints. I even agree with a good deal of them. I just felt the positives far outweighed that. I can also readily admit that nostalgia plays a large part in that, though.
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I think there's definitely some room to open up the environment from an earlier standpoint where you can complete the sidequests at your own pace, yeah. Even if not, it was definitely one of the most fun chapters of the game.
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I'm not expecting anything super expansive. All I'm hoping for is some kind of hubworld map akin to a smaller version of Death Stranding's map layout, where the individual locations are fleshed out similar to the different slums and towns here. So like a chunk of land that stretches between Kalm and the Mithril Cave and includes the Chocobo Farm. Or maybe even expanding that to include Junon and Fort Condor. That illusion of open world the last games had. That's all I really want.
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I'm pretty sure somewhere I said that FF7R feels like the improved version of everything they've been trying to do since Final Fantasy XII. That's mostly in relation to the battle system, but also the exploration mechanics and world design. My problem with XIII(coming from a perspective of not playing the whole game, but watching a friend play most of it) is that it literally feels like walking down a hallway sometimes. Same problem I had with the final chapters of XV. And more that the battle system felt like it was lacking something. This is all in relation to the first one. I actually think XIII-2 is a fun game that's just too late. So I think there's nothing wrong with the comparison. But I do think this game does mostly everything better. I also agree on the forced blocked off areas. Even if it's literally a wall, I prefer that to an endless void that you're forced not to walk past. Why did you even let me get that far down the train tunnel if I couldn't go that way anyway? It'll be interesting to see how they handle an open world concept. The detail for the locations is what was missing inf XV. The openworld was fun to play in and expansive, but hollow and lacking flavor. I think some kind of merging of the two would make for a great future of the series.
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Regarding your spoiler: I agree about the bosses, though. It never was enough to hold me back, so I didn't really care enough to make a note of it. But it was frustrating to build someobe up for a stagger only for it be reset because you reached an HP cap.
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I'm a steal-whore whenever I play JRPGs. Especially Final Fantasy. So this time wasn't much different, but I appreciated that you could see what they had by assessing them.
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You're not alone in taking too long the realize the true use of Magnify. It's just a shame you only get one. I usually had it attached to Barrier. I actually used Refocus a lot on the tail end of the game. It was pretty much glued to Cloud when I had enough materia slots to justify it. Made a pretty notable difference. You can use Infinity's End and still have a bar left over. I think the kicker for me with Hard Mode is that taking away both items AND benches is a bit rough. I wish they either let you use items in battle or at least get the reprieve of a rest point. It would give those benches a lot more usefulness, too.
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Like I said, I liked most of the music disc remixes. There were ones that were either too unrecognizable or just didn't really hit for me. The one's I really liked were Barrett's Theme, Lurking in the Darkness, The Battle Theme, surprisingly the Turks theme, Fight On(mostly because I'm a longtime metal fan), The full bossanova version of Costa Del Sol, and the Wutai theme. I think there is an element of me liking jazz on its own so I can appreciate more of it maybe? But since they were collectibles, I like that they took some approaches of framing it as a style based on music they would actually be listening to. The Hip Hop de Chocobo cracks me up every time. The uniqueness of each character has me excited to see how others play. Red will be very interesting. I can see Yuffie being a bit like Tifa but with probably more of a support role. Builds up ATB quick to use ninja abilities and probably be your command sponge. Maybe we can get Vincent's Dirge of Cerberus playstyle in a game that doesn't suck I pretty much agree with your spoilers word for word, down to the nitpicky parts about Wall Market and Shinra HQ and the small details you liked. As for the final spoiler
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You didn't know Jessie was a girl?!
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Well, a lot of us have had more free time and it's been a minute since we've had one of these threads. Maybe it continues, maybe it doesn't. I've mostly been playing Digimon World: Next Order the last two weeks. As a fan of the original Digimon World, this game is almost perfect. I'm a sucker for the monster-raising mechanics mixed with RPG sensibilities, and recruiting Digimon to the city becomes addicting. It's not really a game for everyone, but if you're into that sort of thing, this game has almost everything you need. I just wish the story it was telling was executed in a more...engaging manner. I did also pop in the original FFVII a couple days. Went through a file of my power-grind game saved at Cosmo Canyon right before go through the Gi Cave. Gi Natak was the first boss I got stuck at as a kid, and I felt like such a fool once I realized you could just heal him to death. I opted to beat him with no magic here to establish dominance. I then pulled up my save from the last playthrough I did where I was just trying to blaze through it. Wouldn't you know it? It's was a perfect save primed to go into the City of the Ancients before THAT happens. I made it a save literally right before the act so I can go through and watch it with different parties to get all their reactions. I might load up my power-grind save where I'm optimized for Emerald Weapon and give him a go. I utilized a manufactured Lucky 7's through materia and equipment manipulation. Never got Lucky 7's organically. How about you guys?
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[4/30/20] Weekly What Have You Been Playing?
Psycho666Soldier replied to Psycho666Soldier's topic in Video Games
Are you and Chax doing a Simulplay or something? -
I really wanted to like Dirge of Cerberus because I'm such a mark for Vincent. Back when I used to RP a lot, I'd use him as an avatar. Or even played him in some AOL Final Fantasy RP chat rooms. But you said it: it's just mediocre. The story stuff was cool, and I was happy Yuffie and Reeve had a spotlight in it. But the gameplay just wore thin so quickly.
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What's GOOD About Your Life rn
Psycho666Soldier replied to Garlic Junior's topic in General Insanity
I'll be there for you. That's what's good.