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Found 8 results

  1. Psycho666Soldier

    Should Hard Games Have An Easy Difficulty?

    Don't you give me that sass, mister! As for the actual argument, my personal preference will always involve not compromising the intended creation of the game, and I think a game like Dark Souls is a bit harder to create a proper easy mode that doesn't transform the game. But in general I'm in support of people being able to play games how they want and allow for different difficulty levels. As long as the whole game isn't watered down in an attempt to make it accessible to everyone(i.e. sticking with one difficulty but making it easier, shoehorning tutorials, auto-targeting, etc.).
  2. Psycho666Soldier

    Should Hard Games Have An Easy Difficulty?

    Again, my question is what is the joy in it if there's no challenge? And when I say challenge, I'm not talking about God Mode difficulty. I'm talking the most minimum of challenge. If it's the story, why not watch or read something? I'm not saying people can't enjoy games however they want, I just want to know what they get out of it. I still feel like this is kind of answering a different question, as my example was strictly pertaining to the drawing comparison, not for or against having different difficulty levels. But it's a semantic argument that I've already conceded to, so I'll just leave it at that.
  3. Psycho666Soldier

    Should Hard Games Have An Easy Difficulty?

    That's why asked at the end of my post if they do experience that challenge.
  4. Psycho666Soldier

    Should Hard Games Have An Easy Difficulty?

    That's not really an argument for or against difficulty levels. I just thought the drawing comparison was a bad one, and then I was clarifying my statement to DeJapon. I concede that the way he explained it, the comparison makes sense.
  5. Psycho666Soldier

    Should Hard Games Have An Easy Difficulty?

    Fair enough on the tracing part. I'm not really the type to look at people trophies and such, though, because I don't care for other people's sake whether they're playing the game on hard mode or not. But the first paragraph kinda misses the point I was getting at, I think. For people who want to play hard modes, the stress doesn't take away from the game. So for the different skill levels, it's the same experience, just with a different degree of intrinsic challenge.
  6. Psycho666Soldier

    Should Hard Games Have An Easy Difficulty?

    That's true, but I still think it's a bad comparison. If you're playing a game on easy mode, you're "drawing well" in your relative skill level. You ultimately get the same experience as someone playing on a higher difficulty. Whereas someone drawing with no skill vs. someone who's a natural will get vastly diffferent results. If you like making crude drawings because you get a kick out of it, then go for it. I'm very much guilty of that. But I'm also someone who actually tried to draw for real and got increasingly frustrated at how awful I was at it. That said, I guess tracing would be drawing done easy, but that only works to draw things that don't come from your own head.
  7. Psycho666Soldier

    Should Hard Games Have An Easy Difficulty?

    I think this is a bad example because there's not really an easy way to draw. I have a hard time with this argument because I play games for the overall experience. A big part of that is the gameplay. I feel a sense of accomplishment from achieving something difficult, and if I play something that's too easy, it completely sucks the fun out for me. So part of me wonders what enjoyment do you get out of playing a game that poses absolutely no challenge to you? If it's the story, what enjoyment do you get from walking through if it's not a game specifically designed as an interactive novel type? I don't really care if they don't dumb down the core mechanics of the standard game to make it easy. But some games easy modes make it so there is virtually no difficulty, which, to me, seems like destroys the argument of "relative difficulty" for people who aren't at that skill level. Do people who play on those easy modes still enjoy the game despite there being no semblance of challenge, or do they actually experience some challenge relative to what they're used to?
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