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in content posted in Should Hard Games Have An Easy Difficulty? and posted by MT.



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Found 12 results

  1. Perhaps this is needless to say, but that version of Dwayne Johnson didn't last too long.
  2. Wanting to be included in the hot new thing is being entitled?
  3. I fail to see how adding an easier difficulty compromises anything, except maybe pushing the release date back. It's not removing the default difficulty.
  4. An easier difficulty is also a way of easing new players into the genre. Who's to say that someone wouldn't beat a game like Dark Souls 2 on an easier difficulty and then want to try a harder one after the fact?
  5. How do you know it's no challenge to them? If it's someone who's never played a game of that type of difficulty, an easier difficulty may be just as tough for them as the normal difficulty may be for you.
  6. While I completely agree, I don't think the option of an easier difficulty negates that in any way. Having that option for less skilled players in no way effects (affects?) the people that don't want any of that. I'm all for turning the difficulty down in a game like Sekiro because I think that world is super interesting, and what little story i've encountered already is enough to make me want to keep playing, but if it just gets to a point where i'm dying constantly and getting zero fun out of it, i'm going to stop playing and never go back.
  7. Well, hearing a game is super difficult would potentially turn off people interested in a game for other reasons, like style or story or whatnot. It seems odd to me to limit a game to a specific set of people, and potentially alienate the chance of growing the audience for said game. Like, if Sekiro was my first Souls style game, and it was too hard so I just gave up and was never interested in even trying other games in the series, isn't that a bad thing? There's nothing saying I need to play every game out there or anything like that, but there's potential for a game finding a new audience with people who might not normally give it a go. Who's to say someone playing through a game like this on Easy doesn't make that person want to try it again on a harder difficulty? Or for them to give the next game of a similar style a go at the normal difficulty? The player is responsible for how they choose to experience a game. If they want to have an easier time of it, what's the issue? Having the option to make a game easier doesn't run it for anyone else, normal mode is still there.
  8. I don't mean making them easier in general, I mean having the original difficulty, but then a way to lower it somehow. You can still play the game the way the developers intended, and for anyone who doesn't give a shit and just wants to play the game, there's a way around that.
  9. The popular discussion going on everywhere right now is the question of whether or not Sekiro (and games of that ilk) should include an Easy difficulty. So what does everyone think?
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