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in content posted in Should Hard Games Have An Easy Difficulty? and posted by Eizan.



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Found 3 results

  1. I do agree that people make out the Soul games to be harder than they actually are. DMC 3 was pretty brutal, I remember struggling a lot with the Mission 5 boss in that game.
  2. Didn't Mega Man 10 do something like this? Where it had platforms over spikes and stuff. I find the Soul games hard, but they have relatively close save points or it didn't take much effort to get to where you were so it wasn't much of a pain. There are really hard NES/SNES games that gave me more fits than any of the soul type games I've played. One of these days I'll replay Super Ghouls 'N Ghosts. How would you dumb down a Souls game though? Have a boss AI just sit there and attack very little? I mean I guess you could take less damage and deal more damage and stuff, but technically you could grind to do that as well.
  3. No, not really. I haven't played Sekiro myself, but I've played Demon Souls and Bloodborne and to go back even more I played all the King's Field games. For these type of games the difficulty adds to the feel and atmosphere of these games. I don't think they would be much fun if you could just run through most if not all of the game in a few hours. I've played a few games that the low difficulty ruined the game for me. (I'm looking at you Fable!)
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