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Found 50 results

  1. Mera'din

    [Final Fantasy General]

    Got the plat finished up a little bit ago and got the last Ch. 14 scene as well. Only thing I'm missing now is 1 manuscript page from Ch. 9 because I have to do all of Chocobo Sam's side quests for it but needed to skip the side quests for my last dress. May finish it up tomorrow just for completions sake.
  2. Mera'din

    [Final Fantasy General]

  3. Mera'din

    [Final Fantasy General]

    Finished the combat simulator. Will have to do a partial 2nd run though because the 4th round was hectic enough that I forgot to scan Ifrit. XD Just need to finish last 2 chapters of hard, do 1 more set of dresses and get the ability on 1 more weapon for plat. You'll probably get it before me though because I'm going into a 3 day stretch at work and won't have much time to play until Tues.
  4. Mera'din

    [Final Fantasy General]

    Yep. Started it with Tifa and just learned that the hard way. Definitely doing that now. Those things can go fuck right off when on a melee character as it is. XD
  5. Mera'din

    [Final Fantasy General]

    Yeah, I know what it does which is why I considered it but I've gotten through fine without so wasn't too worried. Never got stuck anywhere so decided to wait. JUST hit the part in Ch. 17 with the simulator so gonna start that up after I make something to eat (pro tip: putting a star pendant on everyone for the Ch. 16 boss makes it a joke). Any recommendations on the solo character rounds that have to be done on hard? Not even sure what you fight on them yet but I know the precious ones were a bit annoying with certain characters.
  6. Mera'din

    [Final Fantasy General]

    I just hit Ch. 16 on hard. Been tempted to jump ahead to do the Combat Simulator stuff first at various points, but nothing has held me up too much so far so might as well just do it when it comes up naturally at this point. Then once I'm all the way through I'll just have to do a quick cleanup of the dresses and get the last Ch. 14 scene (not that it's needed but might as well) and I should have the Platinum.
  7. Mera'din

    [Final Fantasy General]

    Yeah, the attempt I did where I killed it it managed to do most of the damage to them for me since they were in between me and it. XD That fight (or the last phase at least) seems to be heavily luck based. Never had any trouble until the last 10% or so of its health (outside of a random Tonberry shanking me once). Shit would just go crazy and I'd lose Cloud to a massive barrage of burst damage and would be screwed after that since I had my Raise materia on him. Last time though I had almost no trouble.
  8. Mera'din

    [Final Fantasy General]

    Yep. Have to do both Madam M and Chocobo Sam's side quests to get all of them. I have to do it a 3rd time anyway though since I still have one more set of dresses to get.
  9. Mera'din

    [Final Fantasy General]

    They're both pretty good for this game I think. It was a big enough budget thing that they put some quality into it. Playing in Japanese though, you can tell they took some liberties with the translation at times. XD Some stuff they didn't bother to subtitle too (mostly end-of-battle lines and such).
  10. Mera'din

    [Final Fantasy General]

    I'm doing a full playthrough again too, but switched to the Japanese voice overs to see how those are (I think they kept their original VAs from previous stuff if I'm not mistaken though so should be fine).
  11. Mera'din

    [Final Fantasy General]

    Honestly, it's probably the most straight forward part of the fight. Just have to be ready for it.
  12. Mera'din

    [Final Fantasy General]

    You're definitely taking a different approach than me. I've been going through hard first, and then will do the dress/scene/simulator mop up I think.
  13. Mera'din

    [Final Fantasy General]

    I really wish I would have known about the exp and ap boosts after beating the game because I did a 3-hour arena grind to get Chadley's stupid max magic materia thing done before I went to Shinra HQ. XD I too actually had a lot of fun with the motorcycle minigame. I like that after you beat the game it gives you the option to skip it when you play again too. I'm not going to, but it was nice that they thought of it. I've actually done the first motorocycle part 3 times now since it was the first thing I did with chapter select so I could get the trophy for impressing Jessie since I missed it the first time around, and then did it again when I got to that part on Hard.
  14. Mera'din

    [Final Fantasy General]

    I don't remember if it was here or somewhere else I've talked about the game where someone was talking about Leslie (Corneo's door guard guy that seemed to get an excessive amount of screentime) but just FYI he is an established character from some side stuff around the time the whole 'Compilation of FFVII' stuff was going. I had remembered that Kyrie was but had completely forgot about him. https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_The_Kids_Are_Alright:_A_Turks_Side_Story
  15. Mera'din

    [Final Fantasy General]

    I still watch his regularly, and yeah this is probably the nicest he's ever been to a JRPG. And it sounds like he actually made it through the whole thing. Something that doesn't seem to happen often with him and JRPG games. As such, there are some spoilers from the end so be warned for those who haven't finished it. The main point I agree about is their insistence on calling the game FFVII "Remake". Like, a ridiculous number of games have been remade at this point that just call themselves what they were and are actual 1 for 1 remakes (more or less) and this is more of a re-imagining or adaptation and felt the need to put 'Remake' in the title. Feels a bit confusing.
  16. Mera'din

    [Final Fantasy General]

    Yeah I saw a LOT of complaining about how hard that was online when I was looking for some tips for it. Took me a solid hour before I managed. X_x I'd be cool with that style of semi-open world too. After this game, I'm willing to give them the benefit of the doubt whatever route they chose though as long as they can keep up the quality we got with this one.
  17. Mera'din

    [Final Fantasy General]

    Yeah the visuals in this game are wonderful. It's one of only 2 games so far that have made me reconsider not getting a PS4 Pro (and the other I can get on PC anyway so it almost doesn't count). It's one of the very few times I've actually stopped to take a screenshot in a game just because of the view.
  18. Mera'din

    [Final Fantasy General]

    I tried classic on the demo. It forces it into Easy difficulty, and the characters (including the one you control) all auto attack/defend so you focus solely on what to do with your ATB gauges (effectively mirroring the original game). I also think going into spell and item menus fully pauses the game instead of just making everything move super slow. And the linearity doesn't feel like a hindrance like it did in FFXIII (feels more like FFX now that you mention it). Whereas XIII literally felt like you were running in a straight line the whole game, Remake makes it feel organic (which honestly, Midgar in the original wasn't terribly different anyway) much like how it was in X. I think if they don't have some sort of overworld type of thing going into future titles though, you may see some people get upset. As much as I enjoyed this though, I'm honestly not sure if it would bother me a whole lot as much as I would miss it. What Ma mentioned about the game forcing you to go where it wants does get a bit annoying though. I'm very much a "explore all the side paths ASAP" type of person and that got on my nerves a few times, but it's a small gripe next to everything they did right. Mostly I hated it because it was literally the game forcing your character to turn around and popping up a sign over cloud. When they want to redirect you I prefer it being more natural. There were a few places where you can't take a side path because guards are posted there or a gate is closed and you can't open it yet. That feels a lot more natural.
  19. Mera'din

    [Final Fantasy General]

    Quite the opposite imo. They use some similar exploratory techniques that 13 employed, but they actually did it right this time, as well as one of the few things that people seemed to like from 13's battle system (staggering). More elaborate explanation: https://www.gamespot.com/articles/final-fantasy-xiii-staggered-so-ffvii-remake-could/1100-6476215/
  20. Mera'din

    [Final Fantasy General]

    Last bit of that should not actually be in the spoiler tag and I honestly have no idea why it pushed it into the spoiler and it won't let me edit anything after the 2nd spoiler tag so fuck me I guess? Repost of non-spoiler comment: As for boss mechanics: Losing the stagger was annoying, but manageable. However, there is nothing worse than blowing a limit break because of that. Watching it do almost no damage because you popped it just before a phase change and the boss goes immune for a bit is almost rage inducing. >_<
  21. Mera'din

    [Final Fantasy General]

  22. Mera'din

    [Final Fantasy General]

    Wait, there's no benches? I thought that was what you were supposed to use? Not that I'm fare enough in to have seen one anyway but Jeeze. O_o Apparently you can save scum the breakable crates though if you get into too much of a tight spot I've read. XD And yeah, I thought about using it with Barrier, but I didn't use it enough to justify it over the MP savings of having it on Cure. Regen to all right away in a fight was nice too. I didn't do much with Refocus, but saw it's usefulness. Was a fan of ATB Boost on Tifa though. Could recharge a bar instantly and really rip into things with her. Apparently I need to make use of Steal as well in this run since one of Aerith's weapons has to be stolen. X_x
  23. Mera'din

    [Final Fantasy General]

    I could see Yuffie being more of a hybrid. Some Tifa style melee stuff along with throwing her Shuriken for some ranged abilities. Maybe her unique ability would to switch styles (ala Cloud) but between melee and ranged combat. Would definitely give her a useful niche to stand out with. Agree with Vincent too. His limit breaks would be a lot more interesting in this style of game too. Cid should be fun too. I played Dragoon in FFXIV when I had played it and it's a fun style of gameplay that would translate well into this system I think. Started my hard play through and got through the first chapter. I feel like it's going to get pretty brutal before the end. Have to be REALLY careful with your MP. I also think it's a dick move that you're not allowed to use items at all, but chests and the breakable crates still drop items. >:| May have to actually use the Refocus materia too. Didn't feel like it served much purpose initially, but in Hard it may make all the difference in some fights. Side note: It took me WAY to long during my initial play through to realize that the Magnify Materia worked on more than just attack magic and is basically the 'All' materia from the original. Magnify linked with Cure is a godsend. XD
  24. Mera'din

    [Final Fantasy General]

    So, I finished it. They definitely dropped some Kingdom Hearts into this shit. Jesus. Not that I didn't enjoy every second of it, but the end just goes nuts. O_o Have very minimal complaints about the game overall and there seems to be a semi-decent amount of replay value with some of the stuff that unlocks after beating it. Hard Mode sounds like it will be pretty damn frustrating but will have to wait and see on that. As wary as I was of the music after the demo, ultimately it worked out. Still feel like some of the redone music lost some of its "oomph" but it's still the music I know and love and found myself really enjoying it throughout the game with few exceptions. Still not a fan of a lot of the "Jazz" versions from the music discs though. A few of them were cool, but a lot of it is almost unrecognizable to me. Some of the non-Jazz ones I liked a lot better. Maybe I just don't like Jazz? XD I loved how unique each character felt to play too. Really glad they give you the opportunity to fully use each of them and I found myself switching between them regularly. Also like that you can designate a "primary" for when fights start too if you prefer someone other than Cloud to start. Now for the spoiler stuff Hopefully it won't take long to put out more. There some interviews translated recently from the Ultimania they put out for the game that says the story going forward won't change dramatically from the original as some people worried it would, and that they were discussing doing shorter, more frequent releases vs bulky releases with a long down time between. As long as it's priced accordingly though, I wouldn't mind shorter more frequent releases. Just wish they would have had a plan for this shit in place already. Honestly annoyed with their short sighted approach to this. I don't know if they wanted to wait and make sure it was actually well received or what but come on. Edit: Now that I've read your whole spoiler post @Psycho666Soldier, I feel like I was on the right track with some of my thoughts about the end. We seem to agree pretty heavily on what the intent was so I'm confident that is probably the right way to look at it.
  25. Mera'din

    [Final Fantasy General]

    FF7 is probably the game I've replayed the most (never go over 2 or 3 with anything usually but have played through FF7 a good 6+ times at least), but it's been a solid 15 years at this point since I have so I think I'm good for replay finally. XD As for the rest of the FFVII stuff, I love me some Advent Children though it's actually starting to look dated now compared to Remake (seeing Barrett especially). Crisis Core was a pretty solid game. I actually still have it on the PSP (though I'm not 100% sure my PSP actually still work. >_> ). Dirge of Cerberus was interesting enough, but it got pretty awkward at times (gameplay was pretty mediocre overall). We never did get any kind of port of Before Crisis though. That seems like it was mostly AVALANCHE faffing about vs Shinra/The Turks though from what I recall. May have been an influence for some of the new story stuff in Remake honestly. Really surprised they didn't bother rerelease/remaster CC and DC though by this point.
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