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in content posted in Should Hard Games Have An Easy Difficulty? and posted by Ulyster.



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Found 3 results

  1. "I'm tired of talking about this!* *makes a video about it* Gotta get dat youtube money I suppose Edit: You know, the more I hear the people on the side of 'No! Leave it as it is!' cry about artistic vision or whatever, the more I get the impression that they feel like adding an Easy Mode will, for some reason, erase the original difficulty mode... which isn't what anyone is suggesting. I'm going to turn this on it's head now, if you feel that the Easy Mode of a game breaks the artistic vision of the game... well, you don't have to play that difficulty.
  2. Oh, for sure. Easier difficulties would always be welcome in games. I would personally love it if more people felt like they could play the SoulsBorne games. They have some of the best character, world, and level designs I have ever seen in games, and the more people that can experience that, the better. I must say however, that I don't think that the Souls games are really as difficult as people make them out to be. They're punishing and unforgiving, sure. But not hard. The 'difficulty' comes from having to redo an entire section again if you die. If it was checkpointed like most games are, it would be a lot easier. Most deaths come from: a) Rushing in to a new area, yolo style b) Getting 'greedy' with attacks and being punished for it c) Timing a roll wrong and going off a cliff d) Trying to rush back to where you died, thinking you have everything memorized, and being punished for it As long as you take your time through new areas, and 'drag' enemies back to where it's empty, you shouldn't have too much of a problem (there are, of course, some exceptions to this rule). I think a lot of people have unfortunately been scared away because of the 'git gud' toxicity that comes with them, and I think a good portion of those people could probably finish the game no problem. All 3 games have tutorial areas where you can practice all the basics of the game, at a point in time where you literally have nothing to lose. If you beat Metal Gear Rising: Revengeance on normal mode, you can beat a Souls game. If you've beat any Devil May Cry game on normal mode (especially 3), you can beat a Souls game. You will die more than you did in those games, but you can do it.
  3. That would not work in a Souls game. You could start the game with the best gear for your preferred play-style and start at level 50, but if you don't have a head for pattern recognition, any given boss in those games will still kick your ass 7 ways from Sunday. The only way to make the Souls/Bloodborne/Sekiro games easier is to tweak the AI in some way. Someone mentioned it earlier, but slowing down their movements, increasing the time between their attack cycles, making it more obvious what's blockable and what has to be dodged, that kind of thing. Things like one-shot-kill attacks should stay in the game however, as making it more obvious when it's coming should counter them. The downside to all of this is that it means a lot more testing and tweaking for each individual difficulty. More time and more money, and even then some people will still say it's too hard, others will say it's too easy now and they want a 3rd, 'normal' option.
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